Deal with issues as they come (but before they get too serious) - if you see heavy concentration of crime build a police station nearby, if you see heavy traffic along some roads build some public transport or highways to service them, etc. Watch what the bottom bar says people want. If you have enough people living in your city and some commerce/industry zone tiles are not being built on, then they are too far away (10 tiles away is the max, IIRC). Make sure they're not too far away from the residential areas, though. Try to buffer commercial zones from residential zones with a few tiles of park or forest and buffer industrial zones from residential zones with the commercial zones. As you say, keep a good balance of zones - but you probably need more industry relative to commerce early on (something like 70 to 30 ratio) watch the RCI bars. Make sure your city is attractive to live in. To maintain a positive net revenue all you need is, again, proper planning. Even if you earn much less than $1000 per year early on, with some proper planning and saving up, you can replace the power plant when you need to. Growing slowly allows you to plan your city better and fit it into an overall aesthetic plan. The trick is simply to maintain a positive net revenue and be able to replace the power plant(s) when you need to (unless you're using all hydro or wind). You can actually grow the city as slowly as you like.
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